﻿using System;

namespace UnityEngine.PostProcessing
{
	// Token: 0x02000115 RID: 277
	public abstract class PostProcessingComponentRenderTexture<T> : PostProcessingComponent<T> where T : PostProcessingModel
	{
		// Token: 0x0600066D RID: 1645 RVA: 0x00026684 File Offset: 0x00024884
		public virtual void Prepare(Material material)
		{
		}
	}
}
